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South Korea’s Pearl Abyss is priming DokeV and Crimson Desert for global reach



“Though I believe more players in younger generations are looking at PC and consoles, the market is still dominated by mobile,” Kim said, referring to the South Korean gaming audience. “Players on different platforms are very different, the market is segmented, so the current Korean market is difficult to approach. And I feel it’s getting more and more difficult to make successful games in Korea because gamers’ perspectives and experiences are more diverse than ever before. This is also a reason why we try to make games for the global audience, not just targeting Korean players. The market is, I would say, skewed and hard to satisfy.”

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