Connect with us


“It Takes Two’s Josef Fares on NFTs, Activision and winning game of the year



Despite the difficulty, Fares feels like he and his 65-person team at Swedish studio Hazelight have made significant progress since he directed his first game, “Brothers: A Tale of Two Sons,” back in 2013. “It Takes Two” regularly blurs genre lines, introducing mechanics as far-flung as “Diablo”-style, hack-and-slash action, third-person shooting and “Tony Hawk”-esque rail grinding, but Fares said development was relatively smooth sailing. Certainly the team had to omit some exciting ideas — including a section in which one player obtains a hammer and the other a nail, which would have allowed players to nail enemies to the ground — but, by and large, their meticulous planning paid off.

Source link


It’s nice to meet you.

Sign up to receive daily censor free content in your inbox

We don’t spam! Read our privacy policy for more info.

Continue Reading
Click to comment

Leave a Reply

Your email address will not be published. Required fields are marked *